Diorama for Video Games


Marta Viaplana


Maya / Zbrush / Substance Painter / Unreal Engine


Composition, Blocking, HardSurface, Scullpting, Texturing, Lighting, Real-Time Rendering, optimization.

About the project

In this project our student has designed an environment optimized for video games and real-time viewing. And you have used Unreal Engine software to render the project in its entirety. The result will be part of the student’s creative portfolio. On her proposal. Marta has managed to create a stylized diorama with a very showy color palette, and has accompanied the work with impeccable execution.

According to Edu Morales, 3D Generalist teacher at the school, both modeling and sculpting make it a very round project.

Other Game Art projects