Entorno para Videojuegos


Sonja Civit


Maya / Zbrush / Substance Painter / Unreal Engine


Composition, Blocking, HardSurface, Scullpting, Texturing, Lighting, Real-Time Rendering, optimization.

About the project

This project has consisted in the recreation of an environment optimized for videogames and real-time viewing. To achieve this, the project in its entirety has to be rendered through Unreal Engine. The final objective of this practice is that each student has a project that can be used in her portfolio.

In her proposal, Sonja has known how to execute the composition of the scene very well and create a unique atmosphere in this case.

Other Game Art projects