Organic character modeling

Author

Cristian Palos

Software used

zBrush

Skills worked on this project

Anatomy, styling, hair and clothing

About the project

The goal of this project was to sculpt a character for video games with a correct anatomy and attractive finishes, designed so that students would have a unique finished piece that could be included in their portfolios upon completion. According to Edu Morales, 3D Generalist teachers at L’Idem, Cristian’s proposal presents a character with “a good anatomical application”.

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