Organic character modeling
Anatomy, styling, hair and clothing.
The objective of this project has been to sculpt a character for video games with a correct anatomy and attractive finishes. It is designed so that students have a unique finished piece that can be included in their portfolios at the end of the project. According to Edu Morales, professor of 3D Generalist at L’Idem, Cristian Palos’s proposal presents a character with a good anatomical and visually attractive application based on Viego, from “The League of Legends”.