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Entorno para Videojuegos

Author

Daniel Sabaté

Software

Maya / Zbrush / Substance Painter / Unreal Engine

Skills

Composition, Blocking, HardSurface, Scullpting, Texturing, Lighting and Real-Time Rendering.

About the project

Recreate an environment optimized for video games and real-time viewing. This has been the objective of this project, and to achieve it our student has used the Unreal Engine software for the rendering phase.

The light and aura that emanate from Daniel’s work give his project character. Furthermore, he shows that you don’t always need to design complex scenes to create something beautiful.

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