Video Game Environment

Author

Daniel Sabaté

Software used

Maya / Zbrush / Substance Painter / Unreal Engine

Skills worked on this project

Compositing, Blocking, HardSurface, Scullpting, Textures, Lighting, Realtime Rendering, Optimization.

About the project

Recreate an environment optimized for video games and real time visualization. This has been the goal of this project and, to achieve it, our student has used the Unreal Engine software for the rendering phase.

The light and aura emanating from Daniel’s work give his project its character.

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