sergi-lopez-personaje-para-videojuegos

Character for Video Games

Author

Snezhana Golubeva

Software

Maya / ZBrush / Substance Painter / Unreal Engine

Skills

Modeling, Sculpting, Texturing, Anatomy, Clothing, Lighting, Rendering, Grooming.

About the project

The aim of this project was to create a character for triple-A video games. The idea was to apply all the most common techniques and work processes in the current video game industry to create a complete piece and, in this case, to be able to incorporate it into the end-of-degree portfolio.

SnezhanaGolubeva

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