Character for Video Games


Sergi López


Maya / ZBrush / Substance Painter / Unreal Engine


Anatomía, Hard Surface, Sculpting, Estilización, Texturing, Lighting, Real-Time Rendering, Optimización.

About the project

598 / 5.000
Resultados de traducción
Resultado de traducción

The objective of this project has been to create a character optimized for videogames of the student’s choice, designed directly for a final-year portfolio. In the rendering phase, the Unreal Engine software has been used.

According to Edu Morales, 3D Generalist professor at L’Idem, if something distinguishes Sergi it is the quality of his work -especially in the sculpting section with Zbrush- along with his passion for creating characters and bring them to life.

“The finishes that his” God Killer “presents put a great finishing touch to his formation in Game Art” he has commented.


Other Game Art projects