
Character for Video Games
Author
Software used
Maya / ZBrush / Substance Painter / Unreal Engine
Skills worked on this project
About the project
In this project our student has created a character optimized for video games of his choice. In the rendering phase he has used Unreal Engine software.
According to Edu Morales, 3D Generalist teacher at L’Idem, if something distinguishes Sergi is the quality of his work, especially in the section of sculpting with Zbrush.

Other Game Art projects
