Character for Video Games

Author

Sergi López

Software used

Maya / ZBrush / Substance Painter / Unreal Engine

Skills worked on this project

Anatomy, Hard Surface, Sculpting, Styling, Texturing, Lighting, Real-Time Rendering, Optimization.

About the project

In this project our student has created a character optimized for video games of his choice. In the rendering phase he has used Unreal Engine software.
According to Edu Morales, 3D Generalist teacher at L’Idem, if something distinguishes Sergi is the quality of his work, especially in the section of sculpting with Zbrush.

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