
Character for Video Games
Author
Software
Maya / ZBrush / Substance Painter / Unreal Engine
Skills
About the project
Resultados de traducción
Resultado de traducción
The objective of this project has been to create a character optimized for videogames of the student’s choice, designed directly for a final-year portfolio. In the rendering phase, the Unreal Engine software has been used.
According to Edu Morales, 3D Generalist professor at L’Idem, if something distinguishes Sergi it is the quality of his work -especially in the sculpting section with Zbrush- along with his passion for creating characters and bring them to life.
“The finishes that his” God Killer “presents put a great finishing touch to his formation in Game Art” he has commented. p>

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