Product rendering


Marta Colmenero

Software used

Autodesk Maya, zBrush, Substance Painter, Nuke, Photoshop

Skills worked on this project

Rendering / Texturing / Light Dynamics / Non PBR (Physically Based Rendering) Materials

About the project

In this project our student has made the renderings of two elements: a jar of honey and a video console using non-PBR (Physically Based Rendering) materials.

According to Esteve Garriga, 3D Generalist teacher at L’Idem, the added difficulty of Marta’s proposal has been to illuminate without the product being flat.

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