Product rendering


Marta Colmenero

Software used

Autodesk Maya, ZBrush, Substance Painter, Nuke, Adobe Photoshop

Skills worked on this project

Rendering / Texturing / Light Dynamics / Non PBR (Physically Based Rendering) Materials

About the project

Rendering is the penultimate stage in the production of an image, whether in 2D or 3D. To start the rendering process we need the geometry, materials and lighting of a scene to be finished. From there, the 3D generalist can add textures for two actions: to give realism to the final rendered image and to establish the dynamics of light on the materials.

In this project, our 3rd year 3D Generalist student has rendered two elements: a jar of honey and a video console, using non-PBR (Physically Based Rendering) materials. The added difficulty of Marta’s proposal was “lighting without making the product flat”, explained Esteve. “Once the volume is defined, the product has to stand out from the background”.

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