Product rendering


Sonja Civit


Autodesk Maya, ZBrush, Substance Painter, Nuke, Adobe Photoshop


Rendering / Texturing / Light dynamics / Non-PBR (Physically Based Rendering) materials

About the project

The penultimate phase of the production of an image in 2 or 3 dimensions is rendering. And to start it, it is necessary that the materials, geometry and lighting of the scene to be worked on are finalized. At this point, the general 3D artist can add textures with a double objective: to provide realism to the final image of the render and to establish the dynamics of light on the materials.

This project carried out by our 3rd year student of the 3D Generalist specialization has consisted of the creation of three renders: a four-wheeled vehicle, a float and a vase. To carry them out, he has used non-PBR (Physically Based Rendering) materials.


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