Product rendering

Author

Sonja Civit

Software used

Autodesk Maya, ZBrush, Substance Painter, Nuke, Adobe Photoshop

Skills worked on this project

Rendering / Texturing / Light Dynamics / Non PBR (Physically Based Rendering) Materials

About the project

The penultimate stage in the production of a 2D or 3D image is rendering. And to start this, the materials, geometry and lighting of the scene to be worked on must be completed. At this point, the generalist 3D artist can add textures with a double objective: to give realism to the final image of the render and to establish the dynamics of light on the materials.

This project carried out by our 3rd year student of the 3D Generalist specialization consisted of the creation of three renders: a four-wheeled vehicle, a float and a vase. To carry them out, she used non-PBR (Physically Based Rendering) materials.

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