Product rendering


Andrea Flores


Autodesk Maya, ZBrush, Substance Painter, Nuke, Adobe Photoshop


Rendering / Texturing / Light dynamics / Non-PBR (Physically Based Rendering) materials

About the project

Rendering is the penultimate stage in the production of an image, both in 2D and 3D. To start the rendering process we need the geometry, materials and lighting of a scene to be finished. From there, the 3D generalist can add textures for two actions: to give the final image of the render realism and to establish the dynamics of light on the materials.

“Our student has found the perfect strategy for the lighting to highlight the product” commented Esteve. Andrea has made the renders of a glass perfume bottle (non-PBR material).


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