Product rendering


Andrea Flores

Software used

Autodesk Maya, ZBrush, Substance Painter, Nuke, Adobe Photoshop

Skills worked on this project

Rendering / Texturing / Light Dynamics / Non PBR (Physically Based Rendering) Materials

About the project

Rendering is the penultimate stage in the production of an image, whether in 2D or 3D. To start the rendering process we need the geometry, materials and lighting of a scene to be finished. From there, the 3D generalist can add textures for two actions: to give realism to the final rendered image and to establish the light dynamics on the materials.

“Our student has found the perfect strategy for the lighting to highlight the product,” said 3D Generalist coordinator Esteve Garriga. Andrea has made a rendering of a glass perfume bottle (non-PBR material).

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