
Groom Vikingo
Author
Òscar Bartra
Software used
Xgen of Autodesk Maya software
Skills worked on this project
Work on density, thickness, softness and hair shapes
About the project
In this project Òscar has created fluids, groom (hair), clothes and dynamic simulations of rigid objects and particles. According to Alejandro López, VFX teacher at L’Idem Barcelona, he has managed to correctly integrate different hairstyle systems to achieve the aesthetics that the character required.
In addition, he has combed the hair with other elements or objects of the character, such as rings or ropes, with great coherence. This practice has helped him to improve his use of the Autodesk Maya software.

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