Groom Vikingo


Òscar Bartra


Autodesk Maya Software Xgen


Work density, thickness, softness and shapes of hair

About the project

In this project Òscar has created fluids, groom (hair), clothing and dynamic simulations of rigid objects and particles. According to Alejandro López, VFX professor at L’Idem Barcelona, he has managed to correctly integrate different hairstyle systems to achieve the aesthetic that the character required.

In addition, he has styled his hair with other elements or objects of the character, such as rings or ropes, with great consistency. This practice has helped him to perfect the use of Autodesk Maya software.


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