Cat Groom


Sara Queraltó

Software used

Xgen of Autodesk Maya software

Skills worked on this project

Work on density, thickness, softness and hair shapes

About the project

With the aim of perfecting her mastery of Autodesk Maya software, in this project Sara has created clothes, fluids, groom and dynamic simulations of rigid objects and particles.

Sara has presented a realistic work that is very coherent with her design. It is worth mentioning the good work done in the application of the hair in different areas of the character: moustaches, eyebrows, nails, rope, etc.

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