Cat Groom


Sara Queraltó


Xgen del software Autodesk Maya


Work density, thickness, softness and shapes of hair

About the project

With the aim of perfecting the command of Autodesk Maya software, in this project Sara has created clothes, fluids, groom (hair) and dynamic simulations of rigid objects and particles. According to Alejandro López, VFX teacher at L’Idem Barcelona, her proposal has a very good finish.

Sara has presented realistic work that is very consistent with her design. It is worth noting the good work done in the application of hair in different areas of the character: mustaches, eyebrows, nails, rope, etc.


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