
Cat Groom
Author
Sara Queraltó
Software used
Xgen of Autodesk Maya software
Skills worked on this project
Work on density, thickness, softness and hair shapes
About the project
With the aim of perfecting her mastery of Autodesk Maya software, in this project Sara has created clothes, fluids, groom and dynamic simulations of rigid objects and particles.
Sara has presented a realistic work that is very coherent with her design. It is worth mentioning the good work done in the application of the hair in different areas of the character: moustaches, eyebrows, nails, rope, etc.

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