
Video Game Character
Author
Daniel Chen
Softwares
Maya / ZBrush / Substance Painter / Unreal Engine / Fibershop / Marvelous Designer
Skills
Modelling, Sculpting, Texturing, Anatomy, Costumes, Lighting, Rendering, Grooming.
About the project
The aim of this project was to create a character for triple A video games. The idea consisted of applying all the most common techniques and work processes in the current video game industry to create a complete piece and in this case to be able to incorporate it into the final degree portfolio.





Other Game Art projects
