dragon-herder-daniel-chen

Video Game Character

Author

Daniel Chen

Softwares

Maya / ZBrush / Substance Painter / Unreal Engine / Fibershop / Marvelous Designer

Skills

Modelling, Sculpting, Texturing, Anatomy, Costumes, Lighting, Rendering, Grooming.

About the project

The aim of this project was to create a character for triple A video games. The idea consisted of applying all the most common techniques and work processes in the current video game industry to create a complete piece and in this case to be able to incorporate it into the final degree portfolio.

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