
Environment for Videogames
Author
Marina Fuentes
Softwares
Skills
Modelling, Sclupting, Texturing, Lighting, Scene dressing.
About the project
The aim of the project is to recreate an optimised environment for videogames and to make an approximation as close as possible to a production environment for a triple A videogame studio. This has been the aim of this project, and to achieve it our student has used the Unreal Engine software for the rendering phase.



Other Game Art projects
