marina-fuentes-environment-videogames

Environment for Videogames

Author

Marina Fuentes

Softwares

Maya / Zbrush / Substance Painter / Unreal Engine

Skills

Modelling, Sclupting, Texturing, Lighting, Scene dressing.

About the project

The aim of the project is to recreate an optimised environment for videogames and to make an approximation as close as possible to a production environment for a triple A videogame studio. This has been the aim of this project, and to achieve it our student has used the Unreal Engine software for the rendering phase.

 

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