Jesús Coscolla: “Videogames offer infinite job opportunities”.


Jesús Coscolla graduated in 3D Generalist specialization in 2021. Since then, he has worked as a rigger for animation and video games. We talked to him to find out what projects he is currently working on.

During your training at L’Idem you specialized in Generalist 3D.

Yes, I wanted to explore the possibilities offered by modelling and rigging characters and objects.

What projects are you currently working on?

Mainly projects for video games, although I also rig for animation. Nowadays, video games are the most powerful sector in terms of entertainment. Video Games offer an infinite number of professional opportunities and allow for very diverse work, which is stimulating as a professional. I also feel that my work is highly valued and remunerated.

What is your job?

I am in charge of rigging characters and props. That is, I create the skeletal structure that allows bodies, faces and objects to move.

And what software do you use?

I mainly use Autodesk Maya to do the skeleton and skinning; and Substance Painter to add colour and textures to the figures.

To get an idea of a rigger’s workload, what is the average number of projects you receive per week?

I usually receive an average of 3 assignments per week, and I have 2-3 days to deliver a rig.

And what kind of assignments do you receive?

During this time I’ve worked on platform games, open world, real time strategy, FPs. And I feel very comfortable in all these styles, since they have allowed me to explore the functionalities of Maya software.

What challenges do you face in your current job?

As I work remotely, I have to be very organized to meet the deadlines of each project. Since at L’Idem we worked by projects and reproduced the real workflow of a studio, it’s been very easy for me to integrate into the new team.

Tell us about a professional project you particularly enjoyed working on.

The 3D short film ‘The Dandelion‘, by Parinaz Shajareh for Double Dot Pictures.

In this project I rigged Maro, the little mole who is the main character of this story, who shows the innate curiosity of the little ones, their capacity for astonishment and their incredible adaptation to change. The premises for the rigging were:

  • That the animal could walk fluidly both on 2 and 4 legs.
  • That the character should be deformed correctly, to facilitate the later work of the animators.

I am satisfied with the result obtained.



Why did you decide to study at L’Idem?

On the one hand, because it is one of the few animation schools that offers training in the different specializations of the sector. And, on the other hand, because in the last year of training, it brings together all the students to carry out a joint project in which they work as in a real production. I found this experience very interesting before entering the school, and very stimulating as a final project.

How would you describe your time at the school?

It has been a satisfying stage in which I have learned a lot. I value the learning acquired, the teaching staff and my colleagues.

Finally, what advice would you give to our students?

During their training, they should take advantage of the school’s facilities at the end of their classes. You learn a lot by sharing the space with students from other modalities and other courses. When they leave: I recommend that they take advantage of any professional experience that comes up at an international level. It is very enriching to work with professionals from all over the world.